Event

LoL: GAM Esports vs Deep Cross Gaming (BO5) - LCP Playoffs

43 markets in this event family · $538.9K 24h volume · $599.4K liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.

EsportsMay 30, 2026advancing 11 · declining 29
24h volume

$538.0K

43 markets · liq $593.1K

Avg volatility

35.0pp

Mean |24h move|

Top movers

37

Markets ≥5pp 24h

Whale flow

$0.00

0 trades ≥$5k

Source-risk

19

Active UMA dispute / pending

Resolving <24h

22

Settlement positioning risk

Top mover · 24h

Game 3: Any Player Quadra Kill?
100¢+71.5pp 24hVol $0.00 · Liq $0.00

All markets in this cluster

43

About this event

This market refers to the LoL Upper bracket semifinal 2 match between GAM Esports and Deep Cross Gaming in the LCP Playoffs, initially scheduled for May 30 at 5:00AM ET. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.