LoL: JD Gaming vs Weibo Gaming (BO5) - Esports World Cup China Qualifier Phase 2
91 markets in this event family · $2.4M 24h volume · $1.4M liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.
$2.4M
91 markets · liq $1.7M
8.6pp
Mean |24h move|
25
Markets ≥5pp 24h
$0.00
0 trades ≥$5k
26
Active UMA dispute / pending
0
Settlement positioning risk
- UMA proposedGames Total: O/U 4.5
- UMA proposedLoL: JD Gaming vs Weibo Gaming - Game 1 Winner
- UMA proposedLoL: JD Gaming vs Weibo Gaming - Game 4 Winner
- UMA proposedLoL: JD Gaming vs Weibo Gaming - Game 2 Winner
- UMA proposedLoL: JD Gaming vs Weibo Gaming - Game 3 Winner
Verify resolution before treating any move as news. Use /api/x402/v1/markets/{slug}/resolution-risk for the full extraction.
All markets in this cluster
91Games Total: O/U 4.5
Vol $1.9K · Liq $38.9K
LoL: JD Gaming vs Weibo Gaming - Game 1 Winner
Vol $274.9K · Liq $196.2K
LoL: JD Gaming vs Weibo Gaming - Game 4 Winner
Vol $290.8K · Liq $291.5K
Game 1: Any Player Penta Kill?
Vol $0.00 · Liq $0.00
Game 2: Any Player Penta Kill?
Vol $0.00 · Liq $0.00
LoL: JD Gaming vs Weibo Gaming - Game 2 Winner
Vol $218.3K · Liq $201.4K
LoL: JD Gaming vs Weibo Gaming - Game 3 Winner
Vol $436.5K · Liq $188.4K
LoL: JD Gaming vs Weibo Gaming (BO5) - Esports World Cup China Qualifier Phase 2
Vol $1.1M · Liq $533.2K
Game Handicap: JDG (-1.5) vs Weibo Gaming (+1.5)
Vol $17.9K · Liq $88.2K
Games Total: O/U 3.5
Vol $3.1K · Liq $83.7K
Game 3: Any Player Penta Kill?
Vol $0.00 · Liq $0.00
Game 3: Both Teams Destroy Inhibitors?
Vol $0.00 · Liq $0.00
+79 more in this event
| Market | Prob | Δ24h | Vol | Liq |
|---|---|---|---|---|
| Games Total: O/U 4.5 | 100¢ | +63.4 | $1.9K | $38.9K |
| LoL: JD Gaming vs Weibo Gaming - Game 1 Winner | 0¢ | -54.4 | $274.9K | $196.2K |
| LoL: JD Gaming vs Weibo Gaming - Game 4 Winner | 0¢ | -51.9 | $290.8K | $291.5K |
| Game 1: Any Player Penta Kill? | 50¢ | +47.0 | $0.00 | $0.00 |
| Game 2: Any Player Penta Kill? | 50¢ | +47.0 | $0.00 | $0.00 |
| LoL: JD Gaming vs Weibo Gaming - Game 2 Winner | 100¢ | +45.5 | $218.3K | $201.4K |
| LoL: JD Gaming vs Weibo Gaming - Game 3 Winner | 100¢ | +45.5 | $436.5K | $188.4K |
| LoL: JD Gaming vs Weibo Gaming (BO5) - Esports World Cup China Qualifier Phase 2 | 100¢ | +44.5 | $1.1M | $533.2K |
| Game Handicap: JDG (-1.5) vs Weibo Gaming (+1.5) | 0¢ | -38.0 | $17.9K | $88.2K |
| Games Total: O/U 3.5 | 100¢ | +28.4 | $3.1K | $83.7K |
| Game 3: Any Player Penta Kill? | 50¢ | +24.5 | $0.00 | $0.00 |
| Game 3: Both Teams Destroy Inhibitors? | 50¢ | +24.0 | $0.00 | $0.00 |
+79 more markets in this event
About this event
This market refers to the LoL Lower bracket final match between JD Gaming and Weibo Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for May 22 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.