LoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs
26 markets in this event family · $933.1K 24h volume · $561.7K liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.
$933.1K
26 markets · liq $561.7K
0.0pp
Mean |24h move|
0
Markets ≥5pp 24h
$0.00
0 trades ≥$5k
12
Active UMA dispute / pending
12
Settlement positioning risk
- UMA proposedGame Handicap: GAL (-1.5) vs SK Gaming (+1.5)
- UMA proposedLoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs
- UMA proposedLoL: SK Gaming vs Galions - Game 1 Winner
- UMA proposedLoL: SK Gaming vs Galions - Game 2 Winner
- UMA proposedGames Total: O/U 2.5
Verify resolution before treating any move as news. Use /api/x402/v1/markets/{slug}/resolution-risk for the full extraction.
All markets in this cluster
26Game Handicap: GAL (-1.5) vs SK Gaming (+1.5)
Vol $257.96 · Liq $13.1K
LoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs
Vol $319.0K · Liq $223.6K
LoL: SK Gaming vs Galions - Game 1 Winner
Vol $144.9K · Liq $117.1K
LoL: SK Gaming vs Galions - Game 2 Winner
Vol $431.8K · Liq $131.4K
Games Total: O/U 2.5
Vol $16.8K · Liq $34.8K
Game 2: Both Teams Slay Baron Nashor?
Vol $0.00 · Liq $1.00
Game 2: Any Player Quadra Kill?
Vol $0.00 · Liq $0.00
Game 3: Both Teams Slay a Dragon?
Vol $0.00 · Liq $0.00
Game 3: Both Teams Destroy Inhibitors?
Vol $0.00 · Liq $0.00
Game 3: Any Player Quadra Kill?
Vol $0.00 · Liq $0.00
Game 3: Any Player Penta Kill?
Vol $0.00 · Liq $0.00
Game 3: Odd/Even Total Kills?
Vol $0.00 · Liq $0.00
+14 more in this event
| Market | Prob | Δ24h | Vol | Liq |
|---|---|---|---|---|
| Game Handicap: GAL (-1.5) vs SK Gaming (+1.5) | 100¢ | 0.0 | $257.96 | $13.1K |
| LoL: SK Gaming vs Galions (BO3) - Esports World Cup EMEA Qualifier Playoffs | 0¢ | 0.0 | $319.0K | $223.6K |
| LoL: SK Gaming vs Galions - Game 1 Winner | 0¢ | 0.0 | $144.9K | $117.1K |
| LoL: SK Gaming vs Galions - Game 2 Winner | 0¢ | 0.0 | $431.8K | $131.4K |
| Games Total: O/U 2.5 | 0¢ | 0.0 | $16.8K | $34.8K |
| Game 2: Both Teams Slay Baron Nashor? | 51¢ | 0.0 | $0.00 | $1.00 |
| Game 2: Any Player Quadra Kill? | 50¢ | 0.0 | $0.00 | $0.00 |
| Game 3: Both Teams Slay a Dragon? | 50¢ | 0.0 | $0.00 | $0.00 |
| Game 3: Both Teams Destroy Inhibitors? | 50¢ | 0.0 | $0.00 | $0.00 |
| Game 3: Any Player Quadra Kill? | 50¢ | 0.0 | $0.00 | $0.00 |
| Game 3: Any Player Penta Kill? | 50¢ | 0.0 | $0.00 | $0.00 |
| Game 3: Odd/Even Total Kills? | 50¢ | 0.0 | $0.00 | $0.00 |
+14 more markets in this event
About this event
This market refers to the LoL Lower bracket round 1 match between SK Gaming and Galions in the Esports World Cup EMEA Qualifier Playoffs, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "SK Gaming" if SK Gaming win the match against Galions. This market will resolve to "Galions" if Galions win the match against SK Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.