Event

LoL: Team WE vs LNG Esports (BO5) - LPL Play-In

98 markets in this event family · $0.00 24h volume · $0.00 liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.

Historical event archiveClosed event cluster

Orrery restored LoL: Team WE vs LNG Esports (BO5) - LPL Play-In from Polymarket's archived event records. Use this page for source and resolution context; verify each market's official settlement before citing an outcome.

Status methodology →
EsportsMay 23, 2026advancing 23 · declining 42
24h volume

$0.00

98 markets · liq $0.00

Avg volatility

27.4pp

Mean |24h move|

Top movers

65

Markets ≥5pp 24h

Large-trade flow

$0.00

0 trades ≥$5k

Source-risk

0

Active UMA dispute / pending

Resolving <24h

0

Settlement positioning risk

Top mover · 24h

Game 3: Both Teams Slay a Dragon?
-79.5pp 24hVol $0.00 · Liq $0.00

All markets in this cluster

98

About this event

This market refers to the LoL match between Team WE and LNG Esports in the LPL Play-In, initially scheduled for May 23 at 2:00AM ET. This market will resolve to "Team WE" if Team WE win the match against LNG Esports. This market will resolve to "LNG Esports" if LNG Esports win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.