Total Kills Over/Under 49.5 in Game 4?
Probability
50¢
1h
+0.0pp
24h
+0.0pp
24h Vol
$0.00
Liquidity
$0.00
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- proposed
- Resolution source
- Market type
- Binary
- UMA status: proposed
- Market expires May 1, 2026 — dispute window active.
- Wide spread (100.0¢) — liquidity risk on entry/exit.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 01Active signal
Resolution-risk signal firing
Expires in 2h. UMA disputed and spread is extremely wide.
- 02Spread cost
Wide spread — 100.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Wait for the UMA proposal to settle (current status: proposed) — price moves now reflect oracle dynamics, not odds.
- Set an alert for resolution status changes — expiry is in 2 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- proposed
- Resolution source
- Market type
- Binary
- UMA status: proposed
- Market expires May 1, 2026 — dispute window active.
- Wide spread (100.0¢) — liquidity risk on entry/exit.
Timeline
critical · price · trade flowCritical
- 20:00ResolveHIGH
Market resolves in 1.8h
- 18:13SignalHIGH
Resolution risk
Expires in 2h. UMA disputed and spread is extremely wide.
Price movement
+0.0pp over the last 24h, now 50¢.
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
Related Markets
14- 51¢0.0
Total Kills Over/Under 47.5 in Game 5?
Sports · Vol $0.00
- 90¢0.0
Total Kills Over/Under 50.5 in Game 3?
Sports · Vol $0.00
- 10¢0.0
Total Kills Over/Under 51.5 in Game 3?
Sports · Vol $0.00
- 51¢0.0
Total Kills Over/Under 48.5 in Game 5?
Sports · Vol $0.00
- 50¢0.0
Total Kills Over/Under 49.5 in Game 5?
Sports · Vol $0.00
- 10¢0.0
Game 3: Both Teams Destroy Barracks?
Sports · Vol $0.00
- 90¢0.0
Game 3: Any Player Ultra Kill?
Sports · Vol $0.00
- 10¢0.0
Game 3: Any Player Rampage?
Sports · Vol $0.00
- 0¢-57.5
Indian Premier League: Rajasthan Royals vs Delhi Capitals
Sports · Vol $2.8M
- 2¢0.0
Will USA win the 2026 FIFA World Cup?
Sports · Vol $919.4K
- 100¢+17.4
Madrid Open: Jannik Sinner vs Arthur Fils
Sports · Vol $843.4K
- 0¢0.0
Will Australia win the 2026 FIFA World Cup?
Sports · Vol $719.5K
- 60¢+1.0
Pistons vs. Magic
Sports · Vol $646.3K
- 0¢0.0
Will Iran win the 2026 FIFA World Cup?
Sports · Vol $596.2K
Market Description
In the upcoming Grand final match between Nigma Galaxy and South America Rejects in the DreamLeague Division 2 Playoffs, initially scheduled for May 1 at 10:00AM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 50 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In Dota 2, a "kill" for markets like team total kills, kill handicap, and interval kills is counted when an enemy hero dies and the game awards a hero kill event to the opposing team's score, which is the number shown on the in-game scoreboard and tracked in scoreboard feeds as team kills. In practical terms, this includes any enemy hero death that increments a team's kill score, regardless of who got the last hit, including situations where the victim dies to creeps, a tower, or neutrals as long as the kill is still credited to the enemy team. It does not include denies, such as killing your own allied units, and it also does not include building or objective destructions like towers, barracks, or Roshan, since those are tracked separately from kills. Assists also do not count as kills, because they are recorded as a separate player stat and multiple players can assist on a single kill.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
Top Holders
No holder data from the Data API.