Map Handicap: AST (-1.5) vs GamerLegion (+1.5)
Probability
37¢
1h
+0.0pp
24h
+0.0pp
24h Vol
$13.6K
Liquidity
$47.9K
Resolution & Risk
HIGH risk- End date
- May 2, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 2, 2026 — dispute window active.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 1 factor- 01Active signal
Resolution-risk signal firing
Expires in 16h.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 16 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
HIGH risk- End date
- May 2, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 2, 2026 — dispute window active.
Timeline
critical · price · trade flowCritical
- 04:30ResolveHIGH
Market resolves in 15.8h
- 12:44SignalLOW
Resolution risk
Expires in 16h.
Price movement
+0.0pp over the last 24h, now 37¢.
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the Counter-Strike Quarterfinal 2 match between Astralis and GamerLegion in the BLAST Rivals Playoffs, initially scheduled for May 1 at 6:30PM ET. This market will resolve to "Astralis" if Astralis wins 2 or more maps than GamerLegion in this match. Otherwise, this market will resolve to "GamerLegion". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
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