Games Total: O/U 2.5
Probability
44¢
1h
-0.5pp
24h
+0.0pp
24h Vol
$580.03
Liquidity
$21.4K
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Heuristic summary, generated from the public market metrics above: probability movement, volume, liquidity, spread, signals, and resolution status.
Timeline — news, trades, signals, price moves
- 16:00ResolveHIGH
Market resolves in 7.9h
- 08:08SignalLOW
Signal · Resolution risk
Expires in 8h with open resolution ambiguity.
Active signals
Recent Trades
No recent trades visible from the Data API for this market.
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Market Description
This market refers to the Dota 2 Lower bracket quarterfinal 1 match between Team Liquid and South America Rejects in the PGL Wallachia Playoffs, initially scheduled for April 25 at 6:00AM ET. This market will resolve to "Over" if Team Liquid and South America Rejects play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Resolution & Risk
HIGH risk- End date
- Apr 25, 2026
- UMA status
- n/a
- Resolution source
- https://www.dotabuff.comNews consensus
- Market type
- Binary
- Market expires Apr 25, 2026 — dispute window active.
Alerts
In-app banners work now. Email / Telegram / Discord delivery lands when the backend alert dispatcher ships (needs RESEND_API_KEY + per-user webhook storage).