LoL: FlyQuest vs Team Liquid (BO3) - Esports World Cup North America Qualifier Playoffs
Probability
38¢
1h
-0.5pp
24h
-1.0pp
24h Vol
$107.8K
Liquidity
$358.3K
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 3 factors- 01Price move
Down 1pp over 24h
Now 38¢; -0.5pp in the last hour.
- 02Active signal
Resolution-risk signal firing
Expires in 15h with open resolution ambiguity.
- 03Resolution proximity
Expiry in 15h
Market resolves within 72 hours — the move likely reflects information about the resolution event itself rather than longer-horizon repricing. Verify the resolution source.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 15 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Timeline
critical · price · trade flowCritical
- 00:00ResolveHIGH
Market resolves in 15.0h
- 08:58SignalLOW
Resolution risk
Expires in 15h with open resolution ambiguity.
Price movement
-1.0pp over the last 24h, now 38¢.
Biggest hourly move: -12.0pp at 2d ago (to 39¢).
Show top 8 of 9 hourly moves
- 17:00 · -3.5pp → 39¢
- 10:00 · +3.0pp → 39¢
- 1d ago · +3.0pp → 39¢
- 1d ago · +12.0pp → 40¢
- 1d ago · -11.5pp → 39¢
- 2d ago · -12.0pp → 39¢
- 2d ago · -11.0pp → 39¢
- 2d ago · -10.5pp → 40¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market.
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Market Description
This market refers to the LoL Lower bracket final match between FlyQuest and Team Liquid in the Esports World Cup North America Qualifier Playoffs, initially scheduled for April 28 at 2:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution & Risk
HIGH risk- End date
- Apr 29, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires Apr 29, 2026 — dispute window active.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
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