Games Total: O/U 2.5
Probability
48¢
1h
+0.0pp
24h
+1.0pp
24h Vol
$4.6K
Liquidity
$2.9K
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 4 factors- 01Price move
Up 1pp over 24h
Now 48¢; flat in the last hour.
- 02Active signal
Resolution-risk signal firing
Expires in 5h with open resolution ambiguity.
- 03Liquidity
Thin liquidity
Only $2.9k of visible book — small orders can move the line. Treat the probability as a soft estimate.
- 04Resolution proximity
Expiry in 5h
Market resolves within 72 hours — the move likely reflects information about the resolution event itself rather than longer-horizon repricing. Verify the resolution source.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 5 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Timeline
critical · price · trade flowCritical
- 14:00ResolveHIGH
Market resolves in 5.1h
- 08:53SignalLOW
Resolution risk
Expires in 5h with open resolution ambiguity.
Price movement
+1.5pp over the last 24h, now 49¢.
Biggest hourly move: -10.5pp at 08:00 (to 27¢).
Show top 8 of 16 hourly moves
- 08:00 · -10.5pp → 27¢
- 04:00 · -3.0pp → 47¢
- 03:00 · -3.0pp → 47¢
- 02:00 · -3.0pp → 47¢
- 00:00 · -3.0pp → 47¢
- 23:00 · -4.5pp → 47¢
- 21:00 · -5.5pp → 47¢
- 1d ago · -5.0pp → 46¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market.
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Market Description
This market refers to the LoL match between BNK FearX Youth and Kiwoom DRX Challengers in the LCK Challengers League Rounds 1-2, initially scheduled for April 28 at 4:00AM ET. This market will resolve to "Over" if BNK FearX Youth and Kiwoom DRX Challengers play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Resolution & Risk
HIGH risk- End date
- Apr 28, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires Apr 28, 2026 — dispute window active.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.