Games Total: O/U 2.5
Probability
52¢
1h
-1.0pp
24h
+0.0pp
24h Vol
$0.00
Liquidity
$202.45
Resolution & Risk
LOW risk- End date
- May 7, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (71.0¢) — liquidity risk on entry/exit.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 01Active signal
Resolution-risk signal firing
Spread is wide enough that intraday moves overstate any tradeable edge.
- 02Spread cost
Wide spread — 71.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
LOW risk- End date
- May 7, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (71.0¢) — liquidity risk on entry/exit.
Timeline
critical · price · trade flowCritical
- 0s agoResolveLOW
Market resolves in 106.7h
- 00:17SignalLOW
Resolution risk
Spread is wide enough that intraday moves overstate any tradeable edge.
Price movement
+0.0pp over the last 24h, now 52¢.
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the LoL match between Gen.G Global Academy and BNK FearX Youth in the LCK Challengers League Rounds 1-2, initially scheduled for May 7 at 1:00AM ET. This market will resolve to "Over" if Gen.G Global Academy and BNK FearX Youth play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
Top Holders
No holder data from the Data API.