Game 1: Both Teams Destroy Inhibitors?
Probability
13¢
1h
+0.0pp
24h
+0.0pp
24h Vol
$0.00
Liquidity
$256.74
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
- Wide spread (18.0¢) — liquidity risk on entry/exit.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 01Active signal
Resolution-risk signal firing
Expires in 8h. Spread is extremely wide.
- 02Spread cost
Wide spread — 18.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 8 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
- Wide spread (18.0¢) — liquidity risk on entry/exit.
Timeline
critical · price · trade flowCritical
- 21:00ResolveHIGH
Market resolves in 8.2h
- 12:47SignalMEDIUM
Resolution risk
Expires in 8h. Spread is extremely wide.
Price movement
+0.0pp over the last 24h, now 13¢.
Biggest hourly move: -38.0pp at 2d ago (to 13¢).
Show top 8 of 39 hourly moves
- 00:00 · -38.0pp → 13¢
- 22:00 · -38.0pp → 13¢
- 20:00 · -38.0pp → 13¢
- 19:00 · -38.0pp → 13¢
- 17:00 · -38.0pp → 13¢
- 15:00 · -38.0pp → 13¢
- 14:00 · -38.0pp → 13¢
- 13:00 · -38.0pp → 13¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Skillcamp Esport and Joblife each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
Top Holders
No holder data from the Data API.