SportsExpires May 21, 2026

Game Handicap: BLG (-1.5) vs Weibo Gaming (+1.5)

Probability

57¢

1h

+0.0pp

24h

+0.5pp

24h Vol

$0.00

Liquidity

$6.2K

Probability (last 7 days)

+0.0pp 7d
Apr 21, 2026, 01:00Apr 25, 2026, 23:27
updated 0s ago·src:Polymarket CLOB

Why did it move?

Structured · 2 factors
  • 1

    Resolution-risk signal firing

    Expires in 614h with open resolution ambiguity.

  • 2

    Wide spread — 53.0¢

    Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.

What to track next

  • Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.

Verification actions only — never trade recommendations.

Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.

Timeline

critical · price · trade flow

Critical

  • 0s agoResolve

    Market resolves in 613.5h

    LOW
  • 23:27Signal

    Resolution risk

    Expires in 614h with open resolution ambiguity.

    LOW

Price movement

+0.5pp over the last 24h, now 57¢.

Biggest hourly move: +20.5pp at 05:00 (to 57¢).

Show top 8 of 32 hourly moves
  • 22:00 · +17.0pp → 57¢
  • 12:00 · +16.0pp → 57¢
  • 11:00 · +18.0pp → 57¢
  • 09:00 · +20.5pp → 57¢
  • 08:00 · +20.5pp → 57¢
  • 06:00 · +20.5pp → 57¢
  • 05:00 · +20.5pp → 57¢
  • 03:00 · +16.0pp → 57¢
updated 0s ago·src:Polymarket CLOB·Polymarket Data

Active signals

Recent Trades

No recent trades visible from the Data API for this market.

updated 0s ago·src:Polymarket Data

Market Description

This market refers to the LoL Lower bracket semifinal match between Weibo Gaming and Bilibili Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for May 21 at 2:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming wins 2 or more games than Weibo Gaming in this match. Otherwise, this market will resolve to "Weibo Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Resolution & Risk

LOW risk
End date
May 21, 2026
UMA status
n/a
Resolution source
Primary
consensus of credible reporting
Link
Type
News consensus
Market type
Binary
  • Wide spread (53.0¢) — liquidity risk on entry/exit.
Read full market rules on Polymarket

Alerts

¢
Deliver

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Top Holders

No holder data from the Data API.