Game Handicap: BLG (-1.5) vs Weibo Gaming (+1.5)
Probability
57¢
1h
+0.0pp
24h
+0.5pp
24h Vol
$0.00
Liquidity
$6.2K
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 1
Resolution-risk signal firing
Expires in 614h with open resolution ambiguity.
- 2
Wide spread — 53.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Timeline
critical · price · trade flowCritical
- 0s agoResolveLOW
Market resolves in 613.5h
- 23:27SignalLOW
Resolution risk
Expires in 614h with open resolution ambiguity.
Price movement
+0.5pp over the last 24h, now 57¢.
Biggest hourly move: +20.5pp at 05:00 (to 57¢).
Show top 8 of 32 hourly moves
- 22:00 · +17.0pp → 57¢
- 12:00 · +16.0pp → 57¢
- 11:00 · +18.0pp → 57¢
- 09:00 · +20.5pp → 57¢
- 08:00 · +20.5pp → 57¢
- 06:00 · +20.5pp → 57¢
- 05:00 · +20.5pp → 57¢
- 03:00 · +16.0pp → 57¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market.
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Market Description
This market refers to the LoL Lower bracket semifinal match between Weibo Gaming and Bilibili Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for May 21 at 2:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming wins 2 or more games than Weibo Gaming in this match. Otherwise, this market will resolve to "Weibo Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Resolution & Risk
LOW risk- End date
- May 21, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (53.0¢) — liquidity risk on entry/exit.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
Top Holders
No holder data from the Data API.