SportsExpires May 2, 2026

Valorant: All Gamers vs Trace Esports (BO3) - VCT China Playoffs

Probability

56¢

1h

+0.0pp

24h

+0.0pp

24h Vol

$0.00

Liquidity

$6.6K

Probability (last 7 days)

+0.0pp 7d
Apr 20, 2026, 08:00Apr 26, 2026, 06:09
updated 0s ago·src:Polymarket CLOB

Why did it move?

Structured · 2 factors
  • 1

    Resolution-risk signal firing

    Expires in 153h with open resolution ambiguity.

  • 2

    Wide spread — 7.0¢

    Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.

What to track next

  • Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.

Verification actions only — never trade recommendations.

Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.

Timeline

critical · price · trade flow

Critical

  • 0s agoResolve

    Market resolves in 152.8h

    LOW
  • 06:09Signal

    Resolution risk

    Expires in 153h with open resolution ambiguity.

    LOW

Price movement

+0.0pp over the last 24h, now 56¢.

Biggest hourly move: -15.0pp at 2d ago (to 56¢).

updated 0s ago·src:Polymarket CLOB·Polymarket Data

Active signals

Recent Trades

No recent trades visible from the Data API for this market.

updated 0s ago·src:Polymarket Data

Market Description

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution & Risk

LOW risk
End date
May 2, 2026
UMA status
n/a
Resolution source
Primary
consensus of credible reporting
Link
Type
News consensus
Market type
Binary
  • Wide spread (7.0¢) — liquidity risk on entry/exit.
Read full market rules on Polymarket

Alerts

¢
Deliver

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