LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2
55 markets in this event family · $792.3K 24h volume · $781.0K liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.
$845.5K
55 markets · liq $1.3M
19.3pp
Mean |24h move|
26
Markets ≥5pp 24h
$0.00
0 trades ≥$5k
0
Active UMA dispute / pending
55
Settlement positioning risk
Top mover · 24h
LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2All markets in this cluster
55LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2
Vol $210.4K · Liq $412.4K
LoL: Weibo Gaming vs Bilibili Gaming - Game 1 Winner
Vol $292.8K · Liq $438.9K
LoL: Weibo Gaming vs Bilibili Gaming - Game 2 Winner
Vol $255.2K · Liq $205.9K
Game Handicap: BLG (-1.5) vs Weibo Gaming (+1.5)
Vol $38.3K · Liq $203.2K
Total Kills Over/Under 30.5 in Game 1?
Vol $2.9K · Liq $408.59
Total Kills Over/Under 27.5 in Game 1?
Vol $19.85 · Liq $91.75
Total Kills Over/Under 28.5 in Game 1?
Vol $0.00 · Liq $99.10
Total Kills Over/Under 29.5 in Game 1?
Vol $0.00 · Liq $99.10
Total Kills Over/Under 27.5 in Game 2?
Vol $62.21 · Liq $91.78
Total Kills Over/Under 28.5 in Game 2?
Vol $733.63 · Liq $300.63
Total Kills Over/Under 29.5 in Game 2?
Vol $67.00 · Liq $99.10
Game 1: Any Player Penta Kill?
Vol $0.00 · Liq $0.00
+43 more in this event
| Market | Prob | Δ24h | Vol | Liq |
|---|---|---|---|---|
| LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2 | 100¢ | +85.5 | $210.4K | $412.4K |
| LoL: Weibo Gaming vs Bilibili Gaming - Game 1 Winner | 100¢ | +74.5 | $292.8K | $438.9K |
| LoL: Weibo Gaming vs Bilibili Gaming - Game 2 Winner | 100¢ | +74.0 | $255.2K | $205.9K |
| Game Handicap: BLG (-1.5) vs Weibo Gaming (+1.5) | 0¢ | -58.5 | $38.3K | $203.2K |
| Total Kills Over/Under 30.5 in Game 1? | 0¢ | -55.5 | $2.9K | $408.59 |
| Total Kills Over/Under 27.5 in Game 1? | 99¢ | +50.9 | $19.85 | $91.75 |
| Total Kills Over/Under 28.5 in Game 1? | 99¢ | +50.9 | $0.00 | $99.10 |
| Total Kills Over/Under 29.5 in Game 1? | 99¢ | +50.9 | $0.00 | $99.10 |
| Total Kills Over/Under 27.5 in Game 2? | 99¢ | +49.5 | $62.21 | $91.78 |
| Total Kills Over/Under 28.5 in Game 2? | 1¢ | -49.5 | $733.63 | $300.63 |
| Total Kills Over/Under 29.5 in Game 2? | 1¢ | -49.5 | $67.00 | $99.10 |
| Game 1: Any Player Penta Kill? | 50¢ | +46.8 | $0.00 | $0.00 |
+43 more markets in this event
About this event
This market refers to the LoL Lower bracket semifinal match between Weibo Gaming and Bilibili Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for May 21 at 2:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.