Event

LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2

55 markets in this event family · $792.3K 24h volume · $781.0K liquidity. Share the URL anywhere — the rich preview card shows the cluster's biggest mover with one glance.

EsportsMay 21, 2026advancing 17 · declining 15
24h volume

$845.5K

55 markets · liq $1.3M

Avg volatility

19.3pp

Mean |24h move|

Top movers

26

Markets ≥5pp 24h

Whale flow

$0.00

0 trades ≥$5k

Source-risk

0

Active UMA dispute / pending

Resolving <24h

55

Settlement positioning risk

Top mover · 24h

LoL: Weibo Gaming vs Bilibili Gaming (BO3) - Esports World Cup China Qualifier Phase 2
100¢+85.5pp 24hVol $210.4K · Liq $412.4K

All markets in this cluster

55

About this event

This market refers to the LoL Lower bracket semifinal match between Weibo Gaming and Bilibili Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for May 21 at 2:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.