Game Handicap: AL (-1.5) vs JD Gaming (+1.5)
Probability
52¢
1h
+0.5pp
24h
+1.0pp
24h Vol
$0.00
Liquidity
$118.02
Resolution & Risk
LOW risk- End date
- May 10, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (89.0¢) — liquidity risk on entry/exit.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 3 factors- 01Price move
Up 1pp over 24h
Now 52¢; +0.5pp in the last hour.
- 02Active signal
Resolution-risk signal firing
Spread is wide enough that intraday moves overstate any tradeable edge.
- 03Spread cost
Wide spread — 89.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
LOW risk- End date
- May 10, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (89.0¢) — liquidity risk on entry/exit.
Timeline
critical · price · trade flowCritical
- 0s agoResolveLOW
Market resolves in 142.2h
- 18:48SignalLOW
Resolution risk
Spread is wide enough that intraday moves overstate any tradeable edge.
Price movement
+1.0pp over the last 24h, now 52¢.
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the LoL match between JD Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for May 10 at 7:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend wins 2 or more games than JD Gaming in this match. Otherwise, this market will resolve to "JD Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
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Top Holders
No holder data from the Data API.