Game 2: Both Teams Destroy Inhibitors?
Probability
1¢
1h
+0.0pp
24h
-17.9pp
24h Vol
$69.99
Liquidity
$11.18
Probability (last 7 days)
-50.0pp 7dWhy did it move?
Structured · 4 factors- 01Price move
Down 18pp over 24h
Now 1¢; flat in the last hour.
- 02Active signal
Resolution-risk signal firing
Expires in 2h.
- 03Liquidity
Thin liquidity
Only $11 of visible book — small orders can move the line. Treat the probability as a soft estimate.
- 04Resolution proximity
Expiry in 2h
Market resolves within 72 hours — the move likely reflects information about the resolution event itself rather than longer-horizon repricing. Verify the resolution source.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 2 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Timeline
critical · price · trade flowCritical
- 17:20ResolveHIGH
Market resolves in 1.9h
- 15:24SignalLOW
Resolution risk
Expires in 2h.
Price movement
-17.9pp over the last 24h, now 1¢.
Biggest hourly move: -40.5pp at 3d ago (to 11¢).
Show top 8 of 49 hourly moves
- 2d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
- 3d ago · -40.5pp → 11¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Team WE and Bilibili Gaming each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Resolution & Risk
HIGH risk- End date
- Apr 29, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires Apr 29, 2026 — dispute window active.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.