Valorant: JD Gaming vs TYLOO (BO3) - VCT China Playoffs
Probability
44¢
1h
+0.0pp
24h
+0.5pp
24h Vol
$3.6K
Liquidity
$271.2K
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
Probability (last 7 days)
-5.5pp 7dWhy did it move?
Structured · 1 factor- 01Active signal
Resolution-risk signal firing
Expires in 16h.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 16 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
Timeline
critical · price · trade flowCritical
- 17:00ResolveHIGH
Market resolves in 15.6h
- 01:23SignalLOW
Resolution risk
Expires in 16h.
Price movement
+0.5pp over the last 24h, now 44¢.
Biggest hourly move: -20.5pp at 3d ago (to 26¢).
Show top 8 of 35 hourly moves
- 01:00 · +18.0pp → 44¢
- 18:00 · -10.5pp → 44¢
- 17:00 · -10.5pp → 44¢
- 3d ago · -20.5pp → 26¢
- 4d ago · -8.5pp → 47¢
- 4d ago · -8.5pp → 47¢
- 4d ago · -8.5pp → 47¢
- 4d ago · -8.5pp → 47¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the Valorant Upper bracket quarterfinal 2 match between JD Gaming and TYLOO in the VCT China Playoffs, initially scheduled for May 1 at 7:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Alerts
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