Games Total: O/U 2.5
Probability
40¢
1h
+0.0pp
24h
+1.5pp
24h Vol
$0.00
Liquidity
$13.5K
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
Probability (last 7 days)
-2.5pp 7dWhy did it move?
Structured · 3 factors- 01Price move
Up 2pp over 24h
Now 40¢; flat in the last hour.
- 02Active signal
Resolution-risk signal firing
Expires in 13h.
- 03Liquidity
Thin liquidity
Only $13.5k of visible book — small orders can move the line. Treat the probability as a soft estimate.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
- Set an alert for resolution status changes — expiry is in 13 hours.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
HIGH risk- End date
- May 1, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Market expires May 1, 2026 — dispute window active.
Timeline
critical · price · trade flowCritical
- 15:00ResolveHIGH
Market resolves in 12.5h
- 02:28SignalLOW
Resolution risk
Expires in 13h.
Price movement
+1.5pp over the last 24h, now 40¢.
Biggest hourly move: -14.5pp at 2d ago (to 28¢).
Show top 8 of 23 hourly moves
- 01:00 · -10.5pp → 40¢
- 1d ago · -12.0pp → 30¢
- 1d ago · -12.0pp → 30¢
- 1d ago · -12.5pp → 30¢
- 2d ago · -7.0pp → 35¢
- 2d ago · -14.5pp → 28¢
- 3d ago · -7.0pp → 35¢
- 3d ago · +8.0pp → 50¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the Valorant Upper bracket quarterfinal 1 match between XLG Gaming and TEC Esports in the VCT China Playoffs, initially scheduled for May 1 at 5:00AM ET. This market will resolve to "Over" if XLG Gaming and TEC Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
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Top Holders
No holder data from the Data API.