LoL: Invictus Gaming vs Anyone's Legend (BO3) - LPL Group Ascend
Probability
22¢
1h
+0.0pp
24h
-4.0pp
24h Vol
$572.70
Liquidity
$8.6K
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 01Price move
Down 4pp over 24h
Now 22¢; flat in the last hour.
- 02Liquidity
Thin liquidity
Only $8.6k of visible book — small orders can move the line. Treat the probability as a soft estimate.
What to track next
- Set an alert at the next ±5pp probability move so you find out before the next leg.
- Add to your watchlist — Home will show probability deltas since your last visit.
- Compare against sibling markets in the same event below — divergent pricing across related contracts is the cleanest tell.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Timeline
critical · price · trade flowCritical
- 0s agoResolveLOW
Market resolves in 86.3h
Price movement
-4.0pp over the last 24h, now 22¢.
Biggest hourly move: -16.5pp at 01:00 (to 22¢).
Show 5 hourly moves
- 02:00 · -7.0pp → 22¢
- 01:00 · -16.5pp → 22¢
- 00:00 · -13.5pp → 25¢
- 22:00 · -15.0pp → 25¢
- 21:00 · -15.0pp → 25¢
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the LoL match between Invictus Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for May 2 at 7:00AM ET. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Invictus Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution & Risk
LOW risk- End date
- May 2, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- No obvious resolution-risk signals in metadata.
Alerts
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