Mobile Legends Bang Bang: Geek Fam ID vs EVOS - Game 1 Winner
Probability
50¢
1h
+0.0pp
24h
+0.0pp
24h Vol
$0.00
Liquidity
$110.55
Resolution & Risk
LOW risk- End date
- May 3, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (94.0¢) — liquidity risk on entry/exit.
Probability (last 7 days)
+0.0pp 7dWhy did it move?
Structured · 2 factors- 01Active signal
Resolution-risk signal firing
Spread is wide enough that intraday moves overstate any tradeable edge.
- 02Spread cost
Wide spread — 94.0¢
Bid-ask spread is wide enough that intraday moves overstate any tradeable edge. Most of the headline pp move would be eaten by spread on a market order.
What to track next
- Verify the resolution source on this page — exchange feed, official release, news consensus — before treating any move as new information.
Verification actions only — never trade recommendations.
Each factor is grounded in a single named metric you can verify on this page — probability, volume, liquidity, signal, resolution state. No predictions, no prose hallucinations.
Resolution & Risk
LOW risk- End date
- May 3, 2026
- UMA status
- n/a
- Resolution source
- Market type
- Binary
- Wide spread (94.0¢) — liquidity risk on entry/exit.
Timeline
critical · price · trade flowCritical
- 0s agoResolveLOW
Market resolves in 73.3h
- 17:57SignalLOW
Resolution risk
Spread is wide enough that intraday moves overstate any tradeable edge.
Price movement
+0.0pp over the last 24h, now 50¢.
Active signals
Recent Trades
No recent trades visible from the Data API for this market. That usually means liquidity is thin or this market is between event windows.
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Market Description
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and EVOS in the MPL Indonesia Regular Season, initially scheduled for May 3 at 9:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against EVOS. This market will resolve to "EVOS" if EVOS win Game 1 against Geek Fam ID. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Alerts
In-app banners fire as soon as a rule is satisfied. Email, Telegram, and Discord delivery are coming soon — every existing rule will keep working without changes.
Top Holders
No holder data from the Data API.