Games Total: O/U 2.5
Probability
48¢
1h
-1.0pp
24h
+0.5pp
24h Vol
$5.2K
Liquidity
$80.8K
Probability (last 7 days)
+0.5pp 7dWhy did it move?
Heuristic summary, generated from the public market metrics above: probability movement, volume, liquidity, spread, signals, and resolution status.
Timeline — news, trades, signals, price moves
- 17:00ResolveHIGH
Market resolves in 8.9h
- 08:08SignalMEDIUM
Signal · Short-term vs. trend divergence
Price is moving against its 24h trend — 1h -1.0pp vs. 24h +0.5pp.
- 08:08SignalLOW
Signal · Resolution risk
Expires in 9h with open resolution ambiguity.
- 05:00PriceMEDIUM
Probability down -5.5pp
to 49¢
- 03:00PriceMEDIUM
Probability up 4.5pp
to 49¢
- 09:00PriceMEDIUM
Probability down -5.5pp
to 47¢
- 1d agoPriceMEDIUM
Probability down -3.5pp
to 45¢
- 1d agoPriceMEDIUM
Probability down -11.0pp
to 45¢
- 1d agoPriceMEDIUM
Probability down -4.0pp
to 45¢
- 2d agoPriceMEDIUM
Probability down -3.5pp
to 45¢
- 2d agoPriceMEDIUM
Probability down -3.5pp
to 45¢
- 2d agoPriceMEDIUM
Probability down -4.0pp
to 45¢
- 2d agoPriceMEDIUM
Probability up 5.5pp
to 49¢
- 2d agoPriceMEDIUM
Probability up 4.5pp
to 48¢
- 2d agoPriceMEDIUM
Probability up 4.5pp
to 48¢
- 2d agoPriceMEDIUM
Probability up 3.5pp
to 47¢
- 2d agoPriceMEDIUM
Probability up 4.0pp
to 48¢
- 2d agoPriceMEDIUM
Probability up 4.0pp
to 48¢
Active signals
Recent Trades
No recent trades visible from the Data API for this market.
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Market Description
This market refers to the LoL match between Weibo Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for April 25 at 7:00AM ET. This market will resolve to "Over" if Weibo Gaming and Anyone's Legend play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Resolution & Risk
HIGH risk- End date
- Apr 25, 2026
- UMA status
- n/a
- Resolution source
- https://gol.gg/esports/homeNews consensus
- Market type
- Binary
- Market expires Apr 25, 2026 — dispute window active.
Alerts
In-app banners work now. Email / Telegram / Discord delivery lands when the backend alert dispatcher ships (needs RESEND_API_KEY + per-user webhook storage).